void HudPushState()
Saves current HUD Library State to state stack.
If the stack is full, a LimitError is emitted.
HudPushState(); // Change state HudPopState(); // Back to saved state.
This function is not affected by current HUD Library state and doesn't overwrite it:
function DrawSomething(void) { HudPushState(); HudResetState(); ... HudPopState(); }