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int IdentifySourcePort()
Identifies the port the mod is being played in.
Returns one of the following constants:
PORT_ZDOOM
PORT_GZDOOM
PORT_ZANDRONUM
The function performs the following checks:
GetPlayerAccountName(0)
returns a non-zero result, it is implemented and the port is assumed to be Zandronum.DynamicLight
actor is present, the port is assumed to be GZDoom.