int IdentifySourcePort()
Identifies the port the mod is being played in.
Returns one of the following constants:
PORT_ZDOOM
PORT_GZDOOM
PORT_ZANDRONUM
The function performs the following checks:
GetPlayerAccountName(0)
returns a non-zero result (even an empty string), it is implemented and the port is assumed to be Zandronum.DynamicLight
actor can be spawned, the port is assumed to be GZDoom.