int IdentifySourcePort()
Identifies the port the mod is being played in.
Returns one of the following constants:
PORT_ZDOOMPORT_GZDOOMPORT_ZANDRONUMThe function performs the following checks:
GetPlayerAccountName(0) returns a non-zero result (even an empty string), it is implemented and the port is assumed to be Zandronum.DynamicLight actor can be spawned, the port is assumed to be GZDoom.