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functions:syncvariable

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functions:syncvariable [2017/07/16 17:18]
korshun
functions:syncvariable [2018/02/19 23:01] (current)
korshun
Line 6: Line 6:
  
 ===== Description ===== ===== Description =====
-Synchronizes an arbitrary numeric variable from server to all clients using an unused tid. The synchronized value can be retrieved using [[GetSyncVar]] and [[GetSyncVarDefaut]]. If SyncVariable is called twice with the same value, no network traffic happens.+Synchronizes an arbitrary numeric variable from server to all clients using an unused tid. The synchronized value can be read clientside using [[GetSyncVar]] and [[GetSyncVarDefault]]. 
 + 
 +SyncVariable optimizes network traffic to only send packets if the synchronized variable is different.
  
 This function works by spawning an undetectable indestructible actor the first time it's called and using its Speed property to synchronize the value. This function works by spawning an undetectable indestructible actor the first time it's called and using its Speed property to synchronize the value.
  
-<note important>You can't synchronize strings this way. To synchronize strings, use a custom serverside string cvar in CVARINFO.</note>+<note important>You can't synchronize strings this way because dynamic string indices are different between the server and the client. To synchronize strings, use a custom serverside string cvar in CVARINFO.</note>
  
 ===== Examples ===== ===== Examples =====
functions/syncvariable.1500214682.txt.gz · Last modified: 2017/07/16 17:18 by korshun