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input_functions [2017/04/15 18:05] – korshun | input_functions [2017/04/15 18:23] – korshun | ||
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ACSUtils provides a simplified interface to [[zdoom> | ACSUtils provides a simplified interface to [[zdoom> | ||
- | Every key can be | + | Each key can be |
* **Up** or **down** at any moment. | * **Up** or **down** at any moment. | ||
* **Pressed**, | * **Pressed**, | ||
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===== Functions ===== | ===== Functions ===== | ||
- | ACSUtils provides | + | ACSUtils provides |
* '' | * '' | ||
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- If multiple keys are passed in (e.g. '' | - If multiple keys are passed in (e.g. '' | ||
- If the **Player** prefix is present, the function checks the keys of the specified player. Functions without the prefix check the activator' | - If the **Player** prefix is present, the function checks the keys of the specified player. Functions without the prefix check the activator' | ||
+ | |||
+ | ===== Function list ===== | ||
+ | |||
+ | A full list of new input functions: | ||
+ | |||
+ | ^ ^ Key ^ KeyAny ^ PlayerKey^ PlayerKeyAny ^ | ||
+ | ^ up|[[functions: | ||
+ | ^ down|[[functions: | ||
+ | ^ pressed|[[functions: | ||
+ | ^ released|[[functions: | ||
+ | |||
+ |