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inventory_functions [2018/01/08 01:07] – created korshun | inventory_functions [2019/08/26 02:39] (current) – created korshun | ||
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- | Just like with [[zdoom> | + | |
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- | ===== SetInventory ===== | + | |
- | + | ||
- | void SetInventory(str item, int amount) | + | |
- | void SetActorInventory(int tid, str item, int amount) | + | |
- | + | ||
- | Sets the amount of the specified inventory '' | + | |
- | + | ||
- | Optimized to minimize network traffic in Zandronum. | + | |
- | + | ||
- | -------- | + | |
- | ===== ToggleInventory ===== | + | |
- | + | ||
- | + | ||
- | void ToggleInventory(str item) | + | |
- | void ToggleActorInventory(int tid, str item) | + | |
- | + | ||
- | Gives one unit of '' | + | |
- | + | ||
- | + | ||
- | -------- | + | |
- | ===== GiveMaxInventory ===== | + | |
- | void GiveMaxInventory(str item) | + | |
- | void GiveMaxActorInventory(int tid, str item) | + | |
- | + | ||
- | Gives the maxiumum amount of '' | + | |
- | + | ||
- | + | ||
- | -------- | + | |
- | ===== TakeMaxInventory ===== | + | |
- | void TakeMaxInventory(str item) | + | |
- | void TakeMaxActorInventory(int tid, str item) | + | |
- | + | ||
- | Takes all items of types '' | + | |
+ | ACSUtils provide extra functions to work with actor inventory. | ||
+ | * [[functions: | ||
+ | * [[functions: | ||
+ | * [[functions: | ||
+ | * [[functions: | ||
+ | * [[functions: | ||
+ | * [[functions: | ||
+ | * [[functions: | ||
+ | * [[functions: | ||