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| namedscripts [2016/05/07 15:42] – created korshun | namedscripts [2018/02/19 10:52] (current) – korshun | ||
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| - | ====== Named scripts in Zandronum ====== | + | ====== Named scripts in Zandronum |
| + | |||
| + | <note warning> | ||
| + | |||
| + | Zandronum <3.0 does **not** support actual named scripts, but you can use #define to give names to script numbers: | ||
| + | |||
| + | < | ||
| + | #define myproject_somescript 301 | ||
| + | #define myproject_enter 302 | ||
| + | |||
| + | script myproject_somescript (void) | ||
| + | { | ||
| + | ... | ||
| + | } | ||
| + | |||
| + | script myproject_enter ENTER | ||
| + | { | ||
| + | ... | ||
| + | } | ||
| + | </ | ||
| + | |||
| + | You can even use these script names in decorate if you define them as decorate constants: | ||
| + | |||
| + | < | ||
| + | const int myproject_somescript = 301; | ||
| + | const int myproject_enter 302; | ||
| + | </ | ||
| + | |||
| + | And then use them in some actor' | ||
| + | < | ||
| + | TNT1 A 0 ACS_ExecuteAlways(myproject_somescript, | ||
| + | </ | ||
| - | Zandronum does **not** support actual named scripts, but you can use #define to give names to script number. | ||