Zandronum <3.0 does not support actual named scripts, but you can use #define to give names to script numbers:
#define myproject_somescript 301 #define myproject_enter 302 script myproject_somescript (void) { ... } script myproject_enter ENTER { ... }
You can even use these script names in decorate if you define them as decorate constants:
const int myproject_somescript = 301; const int myproject_enter 302;
And then use them in some actor's code:
TNT1 A 0 ACS_ExecuteAlways(myproject_somescript, 0)