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new:array

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Array sorting and shuffling

These functions will be added in ACSUtils 1.8.0

SortArray

void SortArray(int begin, int end, str lt, str swap)

Sorts an array with indices in range [begin, end). lt and swap are names of scripts that the function will call.

  • script “lt” (int a, int b) must return the result of array[a] < array[b] using SetReturnValue. If you return array[a] > array[b], sorting order is reversed.
  • script “swap” (int a, int b) must swap array[a] with array[b].

Example: sorting a simple array of numbers:

int array[10];

script "compare_two_elements" (int a, int b)
{
    SetResultValue(array[a] < array[b]);
}

script "swap_two_elements" (int a, int b)
{
    int temp = array[a];
    array[a] = array[b];
    array[b] = temp;
}

function void SortTheArray(void)
{
    SortArray(0, 10, "compare_two_elements", "swap_two_elements");
    
    // You can also sort sub-arrays:
    SortArray(3, 8, "compare_two_elements", "swap_two_elements");
}

Example: making a scoreboard sorted by score:

int PlayerNumbers[MAX_PLAYERS];
int PlayerScores[MAX_PLAYERS];
int NumPlayers;

script "lt" (int a, int b)
{
    if (PlayerScores[a] == PlayerScores[b])
    {
        // Scores are same, sort by name then
        if (StrCmp(PlayerName(PlayerNumbers[a]), PlayerName(PlayerNumbers[b]) == -1);
            return true;
    }
        
    // Using > instead of < reverses sorting by score
    return PlayerScores[a] > PlayerScores[b];
}

script "swap" (int a, int b)
{
    swap(PlayerNumbers[a], PlayerNumbers[b]);
    Players[a] = r1;
    Players[b] = r2;
    
    swap(PlayerScores[a], PlayerScores[b]);
    PlayerScores[a] = r1;
    PlayerScores[b] = r2;
}

function void BuildScoreboard(void)
{
    // Fill scoreboard without sorting
    for (int player = 0; player < MAX_PLAYERS; player++)
    {
        if (PlayerInGame(player))
            continue;
        PlayerNumbers[NumPlayers] = player;
        PlayerScores[NumPlayers] = GET_PLAYER_SCORE(player);
        NumPlayers++;
    }
    
    // Sort it by score
    SortArray(0, NumPlayers, "lt", "swap");
}
new/array.1519163231.txt.gz · Last modified: 2018/02/20 23:47 by korshun