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An ACS library for ZDoom-based ports

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ACSUtils error handling

If you call some ACSUtils function incorrectly, it will trigger an ACSUtils error.

ACSUtils errors instantly display an error message. All error messages begin with “ACSUtils error:”. The error message is displayed differently based on whether the error occured in singleplayer, clientside or serverside:

  • In singleplayer, the error is printed using PrintBold.
  • Clientside, the error is printed using PrintBold on the client. A “[clientside]” tag is prepended to the message.
  • Serverside, the error is logged to server console using Log. A “[serverside]” tag is prepended to the message.

Error reports can be fully disabled by setting the acsutils_noerror cvar to true.

What can cause ACSUtils errors

  • Calling a function with incorrect arguments
  • Calling a clientside-only function serverside (for example, IsOpenGL())
  • Calling a serverside-only function clientside
new/error.1518896843.txt.gz · Last modified: 2018/02/17 21:47 by korshun