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An ACS library for ZDoom-based ports

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new:input [2018/02/17 03:35] korshunnew:input [2018/02/17 14:07] korshun
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 Every key is either **up** or **down** at any time. Every key is either **up** or **down** at any time.
  
-If the key was **up** the previous tic, but is now **down**, it is said to have been **pressed**.+If the key was up the previous tic, but is now down, it is said to have been **pressed**.
  
-If the key was **down** the previous tic, but is now **up**, it is said to have been **released**.+If the key was down the previous tic, but is now up, it is said to have been **released**.
  
-If the key has been **pressed or released**, it is said to have been **toggled**.+If the key has been pressed or released, it is said to have been **toggled**.
  
 ACSUtils provide a way to easily check these all these states for every key without writing compliated ''GetPlayerInput'' expressions. ACSUtils provide a way to easily check these all these states for every key without writing compliated ''GetPlayerInput'' expressions.
new/input.txt · Last modified: 2018/02/17 14:10 by korshun