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An ACS library for ZDoom-based ports

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new:inventory [2018/02/15 17:18] – created korshunnew:inventory [2018/02/15 17:19] – removed korshun
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-====== Unit conversion ====== 
- 
-**All** unit conversion function operate on ''fixed'' numbers, even if ZDoom only uses integers for some of these units. 
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-===== Angle units ===== 
- 
-  * ZDoom ''fixed'' angles [0, 1] 
-  * Degrees [0, 360] 
-  * Radians [0, 6.28] 
- 
-ZDoom ''fixed'' angles are the recommended angle unit in ZDoom, used by almost all actor functions, and used by all ACSUtils functions. 
- 
-Angle units can be converted using the following functions (ang = ZDoom ''fixed'' angles, deg = Degrees, rad = Radians): 
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-  * ''fixed deg2ang(fixed degrees)'' -- converts degrees to ZDoom angle 
-  * ''fixed rad2ang(fixed radians)'' -- converts radians to ZDoom angle 
-  * ''fixed ang2deg(fixed angle)'' -- converts ZDoom angle to degrees 
-  * ''fixed ang2rad(fixed angle)'' -- converts ZDoom angle to radians 
-  * ''fixed deg2rad(fixed degrees)'' -- converts degrees to radians 
-  * ''fixed rad2deg(fixed radians)'' -- converts radians to degrees 
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-===== Gravity units ===== 
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-  * acceleration (default gravity is 1.0) 
-  * ''sv_gravity'' units (default gravity is 800) 
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-ZDoom uses ''sv_gravity'' units exclusively, but acceleration is the recommended unit, as it can be used in physical calculations without conversion. 
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-Gravity units can be converted using the following functions: 
- 
-  * ''fixed grav2accel(fixed sv_gravity)'' -- converts ''sv_gravity'' units to acceleration 
-  * ''fixed accel2grav(fixed acceleration)'' -- converts acceleration to ''sv_gravity'' units 
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-ACSUtils also provides utility functions for manipulating gravity: 
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-  * ''fixed GetGravityG()'' -- reads the value of ''sv_gravity'', converts it to acceleration and returns the result. Supports both very small and HUGE values of ''sv_gravity''. 
-  * ''void SetGravityG(fixed accel)'' -- a wrapper for [[zdoom>SetGravity]] that accepts acceleration instead of ''sv_gravity'' units. 
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-===== Jump height ===== 
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-  * ''fixed jumpz2height(fixed jumpz)'' -- converts decorate JumpZ to actual resulting jump height 
-  * ''fixed height2jumpz(fixed height)'' -- calculates JumpZ from actual jump height 
  
new/inventory.txt · Last modified: 2018/02/18 18:13 by korshun