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Stuff related to dealing with players and teams.
MAX_PLAYERS = 64 – maximum player count in Zandronum multiplayer.MAX_PLAYERS_ZDOOM = 8 – maximum player count in ZDoom multiplayer.TEAM_NONE = 255 – team number meaning “no team”.Also, remember that “no player” is player number -1, while player number 0 is the first player.
int SetActivatorToPlayer2(int player)
A replacement for both SetActivator with AAPTR_PLAYERx and SetActivatorToPlayer that works in any port.
SetActivator with AAPTR_PLAYERx only supports up to 8 players, while SetActivatorToPlayer isn't supported in ZDoom. This function attemps to use SetActivatorToPlayer, and then SetActivator(AAPTR_PLAYERx). This way, it works in both ZDoom and Zandronum.
bool PlayerIsConnected(int player) – returns true if the player is connected to the server.bool PlayerIsDeadSpectator(int player) – returns true if the player is a dead spectator.Functions to count various classes of players:
int ClientCount()int BotCount()int SpectatorConunt()int DeadSpectatorCount()Functions to pick a random player:
int PickRandomClient()int PickRandomBot()int PickRandomPlayer()int PickRandomSpectator()int PickRandomDeadSpectator()int PickRandomTeamPlayer(int team) – pick a random in-game player from the team.
int ActorPlayerNumber(int tid)
If the actor is a player, returns its player number. Otherwise returns -1.
bool IsPlayer()bool ActorIsPlayer(int tid)Returns true if the actor is a player.
str PlayerName(int player)
Returns the player's name. Shorthand for StrParam(n:player+1).
int GetPlayerTeam(int player)
Returns the player's team number, or TEAM_NONE. Shorthand for GetPlayerInfo(player, PLAYERINFO_TEAM).
int TeamPlayerCount(int team)
Returns the number of players on the specified team. Shorthand for GetTeamProperty(team, TPROP_NumPlayers).
bool ConsolePlayerInGame() – shorthand for PlayerInGame(ConsolePlayerNumber()).str ConsolePlayerName() – shorthand for PlayerName(ConsolePlayerNumber()).int ConsolePlayerTeam() – shorthand for GetPlayerTeam(ConsolePlayerNumber()).bool SetActivatorToConsolePlayer() – shorthand for SetActivatorToPlayer2(ConsolePlayerNumber()).