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Standard ZDoom units

  • distance – mapunits
  • velocity – mapunits per tic
  • acceleration – mapunits per tic^2
  • time – tics (or seconds in non-gameplay contexts)
  • angle – turns counterclockwise

Gravity is defined by free fall acceleration, and is measured using the same units as normal acceleration.

Non-standard units

These units should be converted to standard units before performing any operations with them.

  • seconds (35:1)
  • degrees (360:1)
  • radians (tau:1)
  • sv_gravity units (800:1)
units.1499608359.txt.gz · Last modified: 2017/07/09 16:52 by korshun