fixed HUDTIC = 0.03;
This stay duration of HudMessages makes them stay on screen for exactly one tic.
Can be used with both HudMessage and the HUD Library.
while (true)
{
HudMessage(..., HUDTIC);
Delay(1);
}
The HudMessage will disappear automatically once the loop stops.
HUD Library version:
while (true)
{
HudSetStayTime(HUDTIC);
HudDrawText(1, ...);
Delay(1);
}