fixed HUDTIC = 0.03;
This stay duration of HudMessages makes them stay on screen for exactly one tic.
Can be used with both HudMessage and the HUD Library.
while (true) { HudMessage(..., HUDTIC); Delay(1); }
The HudMessage will disappear automatically once the loop stops.
HUD Library version:
while (true) { HudSetStayTime(HUDTIC); HudDrawText(1, ...); Delay(1); }