This is an old revision of the document!
fixed HUD_STAYTIME_TIC = 0.03;
This stay duration of HudMessages makes them stay on screen for exactly one tic.
Can be used with both HudMessage and the HUD Library.
while (true) { HudMessage(..., HUD_STAYTIME_TIC); Delay(1); }
The HudMessage will disappear automatically once the loop stops.