acsutils.acs into your project.
#include "zcommon.acs" #include "acsutils.acs"
floor, ceil and round are ZDoom's rounding functions. They silently return 0 in Zandronum 3.0 because they are not implemented. Because of that, ACSUtils provides its own implementations of these functions that conflict with built-in ZDoom ones.
If your mod is exclusively for ZDoom, you can just remove their ACSUtils implementations from
A better option is to download zcommon for Zandronum. It renames built-in ZDoom rounding functions to
ZDoom_round, and also adds the latest Zandronum functions that are not present in ACC zcommon. It doesn't remove any ZDoom functions, so it can be used for ZDoom modding.
Once Zandronum adds built-in ZDoom rounding functions, they will be removed from ACSUtils.
If your project has functions (or even variables, if you are using ACC) with the same names as ACSUtils functions, it won't compile. Rename the functions in your project to fix it. ACSUtils functions are named in a way that avoids some of the most annoying conflicts, but several renames are still needed in big projects.
If your project has functions that are already present in ACSUtils and do the same (for example, rounding functons), you can just remove them.
decorate/changeflag.txt to your decorate and
#include it to make ChangeFlag work.
cvarinfo.acsutils to your project root to allow the server to hide ACSUtils errors from clients using the
acsutils_noerrors cvar (it will automatically load and not conflict with your mod's CVARINFO because ZDoom ignores the extension).